#ifndef FIRST_PERSON_CAMERA_H
#define FIRST_PERSON_CAMERA_H

#include "ChaseCameraControl.h"

/*
 * Class to provide a first person perspective in the game
 */
class FirstPersonCamera : public ChaseCameraControl
{
protected:
    void updateScale(float) {}
public:
    FirstPersonCamera(Ogre::Viewport *m_v, Ogre::Viewport *l_v, Ogre::Viewport *r_v, Ogre::SceneManager *sm);
    ~FirstPersonCamera() {}
    void setBallSize(float size);
};

#endif

